BeeLog Bertin denis le 22 JUIN 2013">
Ces images sont réalisée avec un Ray-Tracer en hommage à mon mêre Nico.
//Sauver dans le répertoire c:\_\two_triangle.pov
//Ecrit par denis bertin le 22.6.2013
camera {
location <0,5,-2>
direction <0, 0, 1>
up <0, 1, 0>
right <4/3, 0, 0>
look_at <0,0,0>
}
light_source {<00,00,-250> rgb <1.0, 1.0, 0.95>*1.5}
light_source {<20,-150,-120> rgb <0.0, 0.0, 0.95>*1.5}
light_source {<0,-50,-50> rgb <1.0, 0.0, 0.0>*1.5}
light_source {<10,10,10> rgb <1.0, 1.0, 0.95>*1.5}
#include "colors.inc"
#include "skies.inc"
sphere { <0,0,0> 10 texture { pigment { P_Cloud2 } } rotate }
polygon {
4,
<0+cos(pi/4+clock*2*pi)*1,0+sin(pi/4+clock*2*pi),0>
<0+cos(3*pi/4+clock*2*pi)*1,0+sin(3*pi/4+clock*2*pi),0>
<0+cos(5*pi/4+clock*2*pi)*1,0+sin(5*pi/4+clock*2*pi),0>
<0+cos(7*pi/4+clock*2*pi)*1,0+sin(7*pi/4+clock*2*pi),0>
texture { pigment { color rgb <1,1,1> } }
no_shadow
}
polygon {
3,
<0+cos(pi/4+clock*2*pi),0+sin(pi/4+clock*2*pi),0>
<0,0,-1.4444>
<0+cos(7*pi/4+clock*2*pi),0+sin(7*pi/4+clock*2*pi),0>
texture { pigment { color rgb <1,1,1> } }
no_shadow
}
polygon {
3,
<0+cos(pi/4+clock*2*pi),0+sin(pi/4+clock*2*pi),0>
<0,0,-1.4444>
<0+cos(3*pi/4+clock*2*pi),0+sin(3*pi/4+clock*2*pi),0>
texture { pigment { color rgb <1,1,1> } }
no_shadow
}
polygon {
3,
<0+cos(3*pi/4+clock*2*pi),0+sin(3*pi/4+clock*2*pi),0>
<0,0,-1.4444>
<0+cos(5*pi/4+clock*2*pi),0+sin(5*pi/4+clock*2*pi),0>
texture { pigment { color rgb <1,1,1> } }
no_shadow
}
polygon {
3,
<0+cos(5*pi/4+clock*2*pi),0+sin(5*pi/4+clock*2*pi),0>
<0,0,-1.4444>
<0+cos(7*pi/4+clock*2*pi),0+sin(7*pi/4+clock*2*pi),0>
texture { pigment { color rgb <1,1,1> } }
no_shadow
}
//Le triangle rouge
polygon {
4,
<0+cos(pi/4+clock*2*pi)*1,0+sin(pi/4+clock*2*pi),0.5>
<0+cos(3*pi/4+clock*2*pi)*1,0+sin(3*pi/4+clock*2*pi),0.5>
<0+cos(5*pi/4+clock*2*pi)*1,0+sin(5*pi/4+clock*2*pi),0.5>
<0+cos(7*pi/4+clock*2*pi)*1,0+sin(7*pi/4+clock*2*pi),0.5>
texture { pigment { color rgb <1,0,0> } }
no_shadow
}
polygon {
3,
<0+cos(pi/4+clock*2*pi)*1,0+sin(pi/4+clock*2*pi),0.5>
<0,0,0.5+1.4444>
<0+cos(7*pi/4+clock*2*pi)*1,0+sin(7*pi/4+clock*2*pi),0.5>
texture { pigment { color rgb <1,0,0> } }
no_shadow
}
polygon {
3,
<0+cos(pi/4+clock*2*pi)*1,0+sin(pi/4+clock*2*pi),0.5>
<0,0,0.5+1.4444>
<0+cos(3*pi/4+clock*2*pi)*1,0+sin(3*pi/4+clock*2*pi),0.5>
texture { pigment { color rgb <1,0,0> } }
no_shadow
}
polygon {
3,
<0+cos(3*pi/4+clock*2*pi)*1,0+sin(3*pi/4+clock*2*pi),0.5>
<0,0,0.5+1.4444>
<0+cos(5*pi/4+clock*2*pi)*1,0+sin(5*pi/4+clock*2*pi),0.5>
texture { pigment { color rgb <1,0,0> } }
no_shadow
}
polygon {
3,
<0+cos(5*pi/4+clock*2*pi)*1,0+sin(5*pi/4+clock*2*pi),0.5>
<0,0,0.5+1.4444>
<0+cos(7*pi/4+clock*2*pi)*1,0+sin(7*pi/4+clock*2*pi),0.5>
texture { pigment { color rgb <1,0,0> } }
no_shadow
}